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Intuition
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Example7.c
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C/C++ Source or Header
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1992-05-01
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11KB
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332 lines
/***********************************************************/
/* */
/* Amiga C Encyclopedia (ACE) V3.0 Amiga C Club (ACC) */
/* ------------------------------- ------------------ */
/* */
/* Book: ACM Intuition Amiga C Club */
/* Chapter: Menus Tulevagen 22 */
/* File: Example7.c 181 41 LIDINGO */
/* Author: Anders Bjerin SWEDEN */
/* Date: 92-05-01 */
/* Version: 1.10 */
/* */
/* Copyright 1992, Anders Bjerin - Amiga C Club (ACC) */
/* */
/* Registered members may use this program freely in their */
/* own commercial/noncommercial programs/articles. */
/* */
/***********************************************************/
/* This program opens a normal window to which we connect a menu strip. */
/* The menu consists of one small action item with two images. */
#include <intuition/intuition.h>
struct IntuitionBase *IntuitionBase;
/*************************************************************************/
/* F A C E S L E E P I N G */
/*************************************************************************/
USHORT chip face_sleeping_data[]=
{
0x7FFF,0xFC00, /* Bitplane ZERO */
0xFE10,0xFE00,
0xF9D7,0x3E00,
0xE7D7,0xCE00,
0xDFD7,0xF600,
0xDF93,0xF600,
0xC054,0x0600,
0xDFD7,0xF600,
0xC010,0x0600,
0xFFFF,0xFE00,
0x7FFF,0xFC00,
0x7FFF,0xFC00, /* Bitplane ONE */
0xFFFF,0xFE00,
0xFFFF,0xFE00,
0xFFFF,0xFE00,
0xFFFF,0xFE00,
0xFFFF,0xFE00,
0xFFBB,0xFE00,
0xE038,0x0E00,
0xFFFF,0xFE00,
0xFFFF,0xFE00,
0x7FFF,0xFC00
};
/* Image structure for the sleeping face: */
struct Image face_sleeping=
{
0, /* LeftEdge, 0 pixels out. */
0, /* TopEdge, 0 pixels down. */
23, /* Width, 23 pixels wide. */
11, /* Height, 11 lines heigh. */
2, /* Depth, two Bitplanes. */
face_sleeping_data, /* ImageData, pointer to the image data. */
0x3, /* PlanePick, affect Bitplane zero and one. */
0x0, /* PlaneOnOff, do not bother about any Bitplanes. */
NULL /* NextImage, no Image structure connected to this one. */
};
/*************************************************************************/
/* F A C E A W A K E */
/*************************************************************************/
USHORT chip face_awake_data[]=
{
0x7FFF,0xFC00, /* Bitplane ZERO */
0xFE10,0xFE00,
0xF9D7,0x3E00,
0xE7D7,0xCE00,
0xDFD7,0xF600,
0xDE10,0xF600,
0xDC10,0x7600,
0xDC10,0x7600,
0xC010,0x0600,
0xFFFF,0xFE00,
0x7FFF,0xFC00,
0x7FFF,0xFC00, /* Bitplane ONE */
0xFFFF,0xFE00,
0xFE38,0xFE00,
0xF838,0x3E00,
0xE038,0x0E00,
0xE1FF,0x0E00,
0xE3FF,0x8E00,
0xE3FF,0x8E00,
0xFFFF,0xFE00,
0xFFFF,0xFE00,
0x7FFF,0xFC00
};
/* Image structure for the awake face: */
struct Image face_awake=
{
0, /* LeftEdge, 0 pixels out. */
0, /* TopEdge, 0 pixels down. */
23, /* Width, 23 pixels wide. */
11, /* Height, 11 lines heigh. */
2, /* Depth, two Bitplanes. */
face_awake_data, /* ImageData, pointer to the image data. */
0x3, /* PlanePick, affect Bitplane zero and one. */
0x0, /* PlaneOnOff, do not bother about any Bitplanes. */
NULL /* NextImage, no Image structure connected to this one. */
};
/*************************************************************************/
/* M E N U I T E M */
/*************************************************************************/
/* The one and only MenuItem structure: */
struct MenuItem my_item=
{
NULL, /* NextItem, this is the one and only item. */
0, /* LeftEdge, 0 pixels out. */
0, /* TopEdge, 0 lines down. */
50, /* Width, 50 pixels wide. */
11, /* Height, 11 lines high. */
ITEMENABLED| /* Flags, this item will be enabled. */
/* render this item with an Image. */
/* (ITEMTEXT is not set.) */
/* it is an action item. */
/* (CHECKIT is not set.) */
HIGHIMAGE, /* display an alternative Image when highl. */
0x00000000, /* MutualExclude, no mutualexclude. */
(APTR) &face_sleeping, /* ItemFill, pointer to the image. */
(APTR) &face_awake, /* SelectFill, pointer to the alternative image. */
0, /* Command, no command-key sequence. */
NULL, /* SubItem, no subitem list. */
MENUNULL, /* NextSelect, no items selected. */
};
/*************************************************************************/
/* M E N U */
/*************************************************************************/
/* The Menu structure for the first (and only) menu: */
struct Menu my_menu=
{
NULL, /* NextMenu, no more menu structures. */
0, /* LeftEdge, left corner. */
0, /* TopEdge, for the moment ignored by Intuition. */
50, /* Width, 50 pixels wide. */
0, /* Height, for the moment ignored by Intuition. */
MENUENABLED, /* Flags, this menu will be enabled. */
"Face", /* MenuName, the string. */
&my_item /* FirstItem, pointer to the first item in the list. */
};
/* Declare a pointer to a Window structure: */
struct Window *my_window;
/* Declare and initialize your NewWindow structure: */
struct NewWindow my_new_window=
{
50, /* LeftEdge x position of the window. */
25, /* TopEdge y positio of the window. */
200, /* Width 200 pixels wide. */
100, /* Height 100 lines high. */
0, /* DetailPen Text should be drawn with colour reg. 0 */
1, /* BlockPen Blocks should be drawn with colour reg. 1 */
CLOSEWINDOW| /* IDCMPFlags The window will give us a message if the */
/* user has selected the Close window gad. */
MENUPICK,
SMART_REFRESH| /* Flags Intuition should refresh the window. */
WINDOWCLOSE| /* Close Gadget. */
WINDOWDRAG| /* Drag gadget. */
WINDOWDEPTH| /* Depth arrange Gadgets. */
WINDOWSIZING| /* Sizing Gadget. */
ACTIVATE, /* The window should be Active when opened. */
NULL, /* FirstGadget No Custom gadgets. */
NULL, /* CheckMark Use Intuition's default checkmark. */
"Person", /* Title Title of the window. */
NULL, /* Screen Connected to the Workbench Screen. */
NULL, /* BitMap No Custom BitMap. */
80, /* MinWidth We will not allow the window to become */
30, /* MinHeight smaller than 80 x 30, and not bigger */
300, /* MaxWidth than 300 x 200. */
200, /* MaxHeight */
WBENCHSCREEN /* Type Connected to the Workbench Screen. */
};
main()
{
/* Boolean variable used for the while loop: */
BOOL close_me;
/* Declare a variable in which we will store the IDCMP flag: */
ULONG class;
/* If we recieve a MENUPICK event, the Code field of the message */
/* structure will contain the menu number of the first selected item. */
/* Declare a variable to store the Code value in, and an extra menu */
/* number variable: */
USHORT code, menu_number;
/* Declare a MenuItem pointer: */
struct MenuItem *item;
/* Declare a pointer to an IntuiMessage structure: */
struct IntuiMessage *my_message;
/* Before we can use Intuition we need to open the Intuition Library: */
IntuitionBase = (struct IntuitionBase *)
OpenLibrary( "intuition.library", 0 );
if( IntuitionBase == NULL )
exit(); /* Could NOT open the Intuition Library! */
/* We will now try to open the window: */
my_window = (struct Window *) OpenWindow( &my_new_window );
/* Have we opened the window succesfully? */
if(my_window == NULL)
{
/* Could NOT open the Window! */
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
exit();
}
/* We have opened the window, and everything seems to be OK. */
SetMenuStrip( my_window, &my_menu );
printf("Menustrip connected to window!\n");
close_me = FALSE;
/* Stay in the while loop until the user has selected the Close window */
/* gadget: */
while( close_me == FALSE )
{
/* Wait until we have recieved a message: */
Wait( 1 << my_window->UserPort->mp_SigBit );
/* As long as we collect messages sucessfully we stay in the loop: */
while(my_message=(struct IntuiMessage *) GetMsg( my_window->UserPort ))
{
/* After we have collected the message we can read it, and save any */
/* important values which we maybe want to check later: */
class = my_message->Class;
code = my_message->Code;
/* After we have read it we reply as fast as possible: */
/* REMEMBER! Do never try to read a message after you have replied! */
/* Some other process has maybe changed it. */
ReplyMsg( my_message );
/* Check which IDCMP flag was sent: */
if( class == CLOSEWINDOW )
close_me=TRUE; /* The user selected the Close window gadget! */
if(class == MENUPICK)
{
printf("\nMenu pick!\n");
menu_number = code;
while( menu_number != MENUNULL )
{
/* Get the address of the item: */
item = (struct MenuItem *) ItemAddress( &my_menu, menu_number );
/* Print out the menu number plus etc: */
printf("menu_number= %d\n", menu_number );
printf("MENUNUM = %d\n", MENUNUM(menu_number) );
printf("ITEMNUM = %d\n", ITEMNUM(menu_number) );
printf("SUBNUM = %d\n", SUBNUM(menu_number) );
/* Get the following item's menu number: */
menu_number = item->NextSelect;
}
}
}
}
printf("Menustrip removed from window!\n");
ClearMenuStrip( my_window );
/* Close the window: */
CloseWindow( my_window );
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
/* THE END */
}